Intense fighting action plus a freeform con system puts you in charge of making all the right moves. Stage a comeback. Take a dive. Play it to the wire, or play it safe. Whether it's big money or a busted con, it's all in your hands.The Con is an innovative 3D fighting game based on an underworld ...
Battle through 12 single player missions in three new, heavily researched Areas of Operation-each up to five times as large as past SOCOM AO's. Utilize land vehicles and watercraft to traverse the terrain. Everything from a turret-equipped pickup to SEAL-team configured Humvee to the SOC-R Assault ...
Designed for learning professionals and drawing on both game creators and instructional designers, iLearning by Doing/i explains how to select, research, build, sell, deploy, and measure the right type of educational simulation for the right situation. & #160; It covers simple approaches that use ...
In this groundbreaking look at the future of education, game scientist David Williamson Shaffer offers a new and powerful way of looking at school, technology, and even thinking itself: a new model of education for a high-tech, digital world of global competition. "How Computer Games Help Children ...
Now fully updated, this design workshop examines the fundamental elements of game design; then puts readers to work in prototyping, playtesting, and redesigning their own games with exercises that teach essential design skills.